![]() Spending most turns drawing and blocking. Trash noob starts to whittle, weakness wears off, suddenly no nutralise or sucker punch, thirty damage a turn. Five powers and only five total blocks to play in a now thirty-seven card deck. "Surely The Awakened One will fall EZ like every other silly enemy."įirst phase goes well, not taking much damage, twig I picked up in the shop is ONLY giving me powers. The whole third floor delt maybe 25 damage to me (and no eliiiites thank god). Pick the bell, two skill based trinkets are meh, Marbles, suddenly 66 damage turn one every fight. The Little House, "Seems like the choice.".The Bell, "Like I need any more power.". ![]() Spent the whole of acts one and two upgrading defends, removing strikes, even got a grand finale and eventually scrapped it becuase it's trash. ![]() ![]() Obvious the run is stupid powerful despite getting generally underwhelming relics. Next combat rewards with backstab, next combat rewards with backstab, next combat rewars with backstab, ne-you get the point. I pick up a Molten Egg in a shop litterly on the second encounter. NEOW gifts me an old coin, The Silent is confused but thanks the giant talking whale accordingly. Lastly rework idol of yogg saron to instead either cause appirations to reduce the CD of our main CD for more frequent but desynched CDs or summon one of our chosen abberations (13 stacks for mindbender 25 for thing from beyond) after reaching stack count for slightly randomized extra CDs.Deck Archtype: The NewMoltenEggIsBrokenPlsHelp This will remove button bloat and create smoother transitions into CD phases where you arent stacking CDs, the current transition between dark ascension and mind bender is pretty ugly, mind bender > SW:D > (if charges > 2) MB > DA, it would be nice to just click the CD and focus on executing your rotation. both of these talents replace shadowfiend. I think the choice node of dark ascension and void eruption should be replaced with mind bender and a choice for a 2min CD thing from beyond (currently summoned by idol of yogg) and make it affect your CD in some way (fires a void lazer at whoever you use DP on for example). I wouldnt mind legions frequent burst window gameplay returning as a capstone where devouring plague is replaced with void eruption and void bolt where you cycle through insanity if balanced as optional but outside of that i dont think its worth preserving. Personally i think both dark ascension and void eruption should be deleted. Void eruption is a nightmare for keybinds, the CD is 2min and once used it gets replaced with a button you have to frequently press meaning that for a large % of the time you dont want it on a priority keybind and while its up you want it on one of your more comfortable keybinds. I think that this CD was a mistake to bring back as outside of a 1min CD it does nothing for the spec that mind bender doesnt already do far better. This is a prime example of button bloat that occupies a keybind and cant be macrod into anything else and is low impact.ĭark ascension synchs with mind bender and power infusion but the cooldown itself is incredibly boring. Shadowfiend is boring and its CD doesnt synch up with anything else in our kit. ![]() How each cooldown affects our rotation varies, mind bender is very healthy imo as it prioritizes specific abilities with inescapable torment boosting damage of SW:D and mind blast and making them deal aoe damage. Currently we have shadowfiend baseline and we can pick void eruption or dark ascension, and we can upgrade shadowfiend into mindbender. ![]()
0 Comments
Leave a Reply. |